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joi, 8 ianuarie 2026

News : Aniimo 2nd Beta Trailer - Long Ver. | Get ready for the new adventure! | Sign Up Now

News : the checkpoint of 2025 by discord application.

The discord now show your checkpoint of 2025.

News : Mildly infuriating problems with Godot by DanDoesDev.

... these is true about the Godot game engine, see this video from the DanDoesDev - the official youtube channel.

The recal ai comes with these result:
Summary of Issues and Their Accuracy

    No Bulk Copy or Export of Errors
        Godot does not provide a built-in way to copy multiple errors at once or export them to a file, which can be inconvenient for developers.
        This limitation exists in stable versions. However, error logs are saved in log files, which can be used as a workaround 00:01:00

    No Set Data Type in GDScript
        GDScript lacks a native set type, forcing users to use dictionaries or arrays to represent collections without duplicates, which is less intuitive.
        This is a real limitation in stable releases 00:02:00

    AnimationPlayer Issues
        Function calls in AnimationPlayer are referenced by name, so renaming functions breaks animations.
        Parameters must be manually specified, making the system fragile and error-prone.
        Duplicated resources are not unique by default, requiring manual "make unique" steps to avoid unintended shared changes.
        These problems are present in stable versions and affect daily use 00:03:00

    GDScript Type System Limitations
        No support for nested types or interfaces, limiting code robustness and scalability.
        Dictionary methods do not infer types automatically, requiring explicit type declarations that can lead to errors.
        These limitations exist in stable versions 00:05:00

    Node Type Confusion
        Nodes have two types: one from the scene hierarchy and one from the attached script, which can cause scripts to access non-existent properties, leading to fragile code.
        This is a real issue in stable Godot versions 00:06:00

    3D Asset Import Creates Extra Scene Node
        Imported 3D models come as a scene with a root Node3D containing the mesh, making access to the mesh less direct and somewhat clunky.
        This usability issue is present in stable versions 

News : The Ultimate Recall Tutorial: Take Control of Content & Build Your Lifelong Knowledge Base

Save, summarize, and chat with all your online content and personal notes in one self-organizing knowledge base.

News : K-Lite Codec Pack 19.4.0 Update

The K-Lite Codec Pack is a collection of DirectShow filters, VFW/ACM codecs, and tools. Codecs and DirectShow filters are needed for encoding and decoding audio and video formats. The K-Lite Codec Pack is designed as a user-friendly solution for playing all your audio and movie files. With the K-Lite Codec Pack you should be able to play all the popular audio and video formats and even several less common formats.

marți, 6 ianuarie 2026

News : Developer Asset Hub for NVIDIA Nemotron project.

Developer Asset Hub for NVIDIA Nemotron — A one-stop resource for training recipes, usage cookbooks, and full end-to-end reference examples to build with Nemotron models
  • The Nemotron repository is a developer hub offering NVIDIA’s open, high‑efficiency models along with usage cookbooks, practical examples, and resources for inference, fine‑tuning, agentic workflows, visual reasoning, and deployment.
  • It includes structured guides, end‑to‑end use‑case examples, and upcoming full training recipes covering synthetic data generation, data curation, training loops, evaluation, and documentation.
  • The repo provides model‑specific cookbooks, agentic workflow examples, RAG systems, tool‑integration demos, and production‑ready application patterns.
  • Nemotron models are optimized for edge devices, single‑GPU setups, and data‑center deployments, supporting frameworks like NeMo, TensorRT‑LLM, vLLM, and SGLang.
The repo is a developer hub created by NVIDIA for working with the Nemotron family of AI models. It contains everything needed to run, fine‑tune, deploy, and integrate Nemotron models into real applications.
End‑to‑end examples demonstrating:
  • agentic workflows
  • multi‑step AI agents
  • tool calling
  • RAG pipelines
  • production‑ready application patterns
Models from NVIDIA Nemotron that work on Google Colab: Nemotron‑Nano‑9B‑v2 works on: T4, L4, A100, Nemotron‑3‑Nano (31.6B total / 3.6B active MoE) works on: A100 40GB and Nemotron‑Nano‑12B‑v2‑VL (Vision‑Language) works on: A100 40GB only.

News : Scaling Code Review with CodeRabbit and NVIDIA Nemotron

News : CES 2026 - interactive map.

If you want to see how big CES 2026 is, here's an interactive map.

News : ... another artificial intelligence for coding - kilo.ai

... another artificial intelligence for programming or development area.
Build, ship, and iterate faster with the most popular open source coding agent
Use Kilo in all popular IDEs (VS Code/JetBrains), CLI, Cloud, and App Builder
Access 500+ AI models, including Claude Sonnet 4.5, GPT-5.2, Gemini 3, and hundreds more
Fully open source, transparent pricing and no vendor lock-in

News : Terra Invicta 1.0 | Release Trailer.

luni, 5 ianuarie 2026

News : Hostinger the BEST web hosting deal NOW with 85% OFF

Get 48 months for US$ 143.52 (regular price US$ 911.52). Renews at US$ 16.99/mo. ... and more.
Hostinger the BEST web hosting deal NOW with 85% OFF. See the official website.

News : Warp agents can now address comments (Interactive Code Review)